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|Mushroom xiii |
(XIII キ ノ コ)
|Kana / kanji||XIII キ ノ コ|
|Games||Kingdom Hearts II Final Mix|
|Mushroom XIII's Gallery|
A Heartless that moves quickly and deals sharp attacks. It's the strongest of its group.
Hit it to get points! Time it so if it uses Reversal, you can use Reversal yourself to make a big opening!
An aggressive Heartless that spreads shots of magic in succession.
Dodge its shots to earn points! Aim for even higher points by reflecting its shots!
A clumsy Heartless that drops valuable prizes here and there.
Pursue it to pick up its prizes. Because it's rushing, it'll occasionally drop lots of Prizes.
A Heartless that enjoys chasing Sora. Enjoys playing tag.
It will continue to summon allies to chase Sora. Don't get caught in its attacks and defeat them one by one.
A tough Heartless that restores health when sleeping.
Bash it hard and dont lose to how quickly it heals itself.
A Heartless that summons doppelgangers and has them attack in different formations.
Tell one formation from another and defeat this one quickly!
A very dangerous Heartless that's always raging.
Approaching it will cause it to knock you away. Attack it from a distance using magic to defeat it.
A Heartless that sits on the ground, waiting to be pulled right out.
If pulled out, continue attacking it. Don't let it touch the ground!
A Heartless that will start spinning if hit.
Attack it relentlessly to keep it from stopping.
Summons frauds to attack Sora.
If you find the real one, attack it at once.
A Heartless that's being bugged by numbers pursuing it.
Attack it to lower the number. The key is to make it 0 as quickly as possible.
Warps to various locations and ridicules Sora.
Use long ranged magic attacks or lock on to it in order to defeat it.
A mysterious Heartless that appeared with a divine light.
After seeing proof that the rest of its group had been defeated, it entrusted to Sora a treasure spoken of for generations.
Mushroom xiii is an enemy which can be found exclusively as a boss in Kingdom Hearts II Final Mix.
After completion of worlds, one of the Mushroom XIII members will appear in a certain place in said world.
Will appear in "The World that Never Was' on the tower where you fight against Roxas. Also there's the first fight against Xemnas.
Will appear in "Halloween Town" (exactly in 'Christmas Town') on the map you beat the Dr. Finkelstein's Experiment.
Will appear in "Beast's Castle" on the bridge after you beat Xaldin.
Will appear in "The Land Of The Dragons" at the Palace Gate after you beat Shan-Yu.
Will appear in "Agrabah" at the Cave of Wonders in the Treasure Room.
Will appear in "Olympus Coliseum" at the room where you fight the first time against Demyx.
Will appear in "Twilight Town" in the Tunnelway 1 where you fight against Vivi's clones, one of the Twilight Town's Wonders ..
Will appear in "Twilight Town" at the entrance of the Yensid Tower.
Will appear in "Hollow Bastion / Radiant Garden" at the Castle Gate after you beat Demyx.
Will appear in "Port Royal" a map before the map you fight against Captain Barbossa.
Will appear in "Timeless River" in the map you fight against Pete to recover the Cornerstone of Light.
Will appear in "Twilight Town" in the mansion garden.
Will appear in 'Hollow Bastion' / 'Radiant Garden' on the map of the battle of the 1000 Heartless, once you defeated the other 12 Mushrooms.
All of the Mushroom XIII Heartless share a common appearance. They all sport the same spherical, pitch-black heads and glowing eyes, and they all wear black coats reminiscent of those worn by Organization XIII. These coats are black and sport similar zippers, pull-strings and hoods - the latter of which resembles a mushroom cap and has two angular, black spirals decorating it. The Heartless emblem is displayed on the front of all of their coats.
The members of the Mushroom XIII only differ in two regards, the numbers on their backs and their size. Each Mushroom XIII member has a different silver Roman numeral from I to XIII on their backs, representing their rank. The members' sizes can vary greatly. No. V is the largest and is larger than Sora, while No. VIII is the smallest, and is roughly half of Sora's height. They also are variations of other mushroom heartless like White Mushroom, Rare Truffle, Black Fungus, but they look more like Black Fungus.
The Mushroom XIII's collective name reflects their mushroom-like shape and their resemblance to Organization XIII.
Table of contents
The Mushroom XIII appear in the Final Mix version of the game once the world that they reside in is cleared completely (this includes all visits, as well as beating Xemnas in The World That Never Was). Instead of simply fighting them, they must be satisfied by fulfilling certain conditions. If you manage to do well enough, they will drop Tranquility materials as well as some rare weapons before disappearing, do even better to successfully satisfy them, and they will drop even more materials, as well as shooting off fireworks, indicating completion of the final requirement in Jiminy's Journal. Satisfying all of them is one of three requirements for the Gold Crown, alongside the Data Organization XIII and Lingering Will boss fights.
Mushroom no. 1 can be found at Memory's Skyscraper at The World That Never Was, and represents the Organization's own No. 1, Xemnas. The object of this mission seems simple, as Sora must land 70 hits on the mushroom within 30 seconds. However, just like Xemnas, the mushroom cannot be attacked directly, as it will only attack back and waste time. To accomplish the mission, you cannot let the mushroom hit you once. If it does, exit and return to restart. While performing the Reversal reaction command seems like the obvious solution, it is actually insufficient, as the mushroom will only perform its own Reversal, unleashing a cycle if Sora does not stop it. Instead, you must wait half a second after the Reversal command pops up, as it will be replaced by Quick Slide, Quick Slide is effective in confusing the mushroom, allowing Sora to land some hits on it. Again, this may seem simple enough, but timing is crucial.
Go into Wisdom Form, as its normal nine hit combo will be sufficient for each time you manage to catch the mushroom off-guard, attacking it any more than this will cause it to attack back, wasting time. Start the duel and it will begin with a Reversal. Instead of watching for the reaction command to pop up, watch the mushroom's movements. Immediately after it finishes its Reversal, press for Quick Slide. Hit it with a nine hit combo and it will perform Reversal once again. Repeat the pattern until you land 70 hits. This one may take a good amount of practice, as all it really is is getting the rhythm of the mushroom's movements down and adjusting your timing accordingly.
Mushroom no. 2 can be found at the Christmas Tree Plaza in Christmas Town and represents the Organization's No. 2 and Xemnas' right-hand man, Xigbar. The object of this mission is to avo> + without moving the analog stick). Sora will float in place, never touching the ground for as long as is held, and consistently blocking all incoming attacks without any effort on your part - that is, as long as you are facing the attacks. The mushroom tends to move around the field more as time goes on, so take time to readjust your position before taking on the next set of projectiles.
An alternate strategy is to use Guard / Reflega and summon Stitch. If the mushroom lands an attack on Sora, Stitch will stun it with his guns before it can land a second, allowing Sora to regain his stance and return to guarding or spamming Reflect magic. Either strategy will make defeating this mushroom much easier than it should be.
Mushroom no. 3 can be found at the Bridge in front of Beast's Castle and represents Xaldin. The object of this mission is to collect all of the orbs that the mushroom drops as it floats across the area. It will usually move slowly, dropping a few orbs at a time, but will occasionally speed up and drop a big group of orbs. Make sure to get a decent chunk of every one of these big groups, as they are the most important to collect to reach the required score of 450.
Equip Sora with the Follow the Wind Keyblade, received from Port Royal, the Draw ability (as many that are available to him), and Draw Rings (which can be found in the 100 Acre Wood at Rabbit's House and is a reward for completing the Duality puzzle in the form of the Rare Document recipe, which must be synthesized). You can now either use Glide, Quick Run, or a combination of the two to follow after the mushroom as quickly as possible, this is completely necessary as orbs disappear after a short amount of time. Going into Wisdom or Final Form may be necessary in order to utilize max level Quick Run and Glide, at the cost of being unable to use the other ability. In this case, while Glide is faster, Quick Run is recommended, as Sora can reach all orbs that fall to the ground (with Glide, following the mushroom more closely is necessary, as Sora must reach the orbs before they hit the ground).
Mushroom no. 4 can be found at the Palace Gates in The Land of Dragons and represents Vexen. The goal of this mission is to defeat 85 of the of the mushroom's clones (which can be destroyed in one hit) without getting hit himself. The mushrooms will spawn continuously and in batches all around the area, which may make this mission seem intimidating. However, with the correct strategy, No. 4 is actually one of the easier mushrooms to defeat.
As with many of the other mushrooms, Wisdom Form is a vital key to defeating this mushroom without any trouble. Go into Wisdom Form, then begin the duel. Move around the arena in a circular motion while shooting nonstop. Because Sora is able to shoot from a distance while sliding across the ground with decent speed, stopping to attack any of the mushrooms (in the process giving them the opportunity to attack back) isn't necessary. Just keep moving along the edges of the arena while shooting and keep your distance until you reach 85.
Mushroom no. 5 can be found in the Treasure Room of the Cave Wonders in Agrabah and represents Lexaeus. The goal of this mission is to drain the mushroom's health, which will be restored continuously, within 10 seconds. The speed of the attacks you use to defeat it must beat the speed at which the mushroom heals itself, as well as beating the clock. Again, this may seem like a difficult task, but there is actually a very easy strategy to defeating it.
Begin by equipping your strongest Keyblades, one to Sora and one to Final Form's second Keyblade slot. Next, fill Sora's item slots with all sorts of cheap items you don't mind using, such as Potions or Ethers (at this point in the game, Elixirs should prove much more useful). Make sure to set them to a shortcut to save time. Go into Final Form and start the duel. Stick close to the mushroom and use whichever item you've set to your item slots and the shortcut. The damage dealt while using items in Final Form is surprisingly tremendous, and should clear the goal much faster than any normal combo in Final Form would.
Mushroom no. 6 can be found in the Atrium of the Underworld Caverns at Olympus Coliseum and represents Zexion. Like Zexion in Chain of Memories, this mushroom creates weaker clones of itself that appear all around the arena. These clones appear in groups, and must all be defeated within 45 seconds. Like no. 4 and No. 5, defeating this mushroom only seems like a difficult task. Using the right strategy makes this another easy mushroom to satisfy.
Using magic is the most efficient way to destroy all of the clones from any position, but even Sora's strongest spells are not enough to reach all of them in time. The remedy to this is Final Form, as all of Sora's magic is given a significant boost in reach and strength. Go into Final Form, then begin the duel. Lock on to spot the mushrooms, wherever they are, and use Thundaga as you move in on them, with Thundaga, Sora doesn't have to be close enough to his enemies for the spell to hit them (as with Firaga) and he doesn 't have to aim (as with Blizzaga), making it your best option. When those are destroyed, lock on again to find the next group, and again, use Thundaga. Repeat until all mushrooms are defeated, which should be done within the time limit without any trouble.
Mushroom no. 7 can be found in the Tunnelways of Twilight Town, which only open during the third visit, and represents Saïx. Like Saïx, the mushroom is capable of going berserk, hurting Sora whenever he comes into contact with it. The goal is to drain all of its HP within 10 seconds, essentially defeating it and clearing the requirement. The mushroom's are not only strong, but knock Sora back, wasting time. Because of this, keeping a distance from it is crucial, making the use of Wisdom Form's shooting attack or Final Form's Thundaga viable strategies. However, the easiest strategy may get Sora hit by the enemy once or time. Regardless, continuing to use the strategy despite any attacks that may set Sora back is a relatively easy way of defeating No. 7 quickly.
Go into Final Form, then begin the duel. As soon as it starts, cast Reflega. Continue to do so, as the mushroom will keep attacking. When Sora's Reflega combo concludes, he will be exposed to the mushroom's attacks, inevitably getting hit by the mushroom at least once. Ignore the attacks and go back to spamming Reflega. Doing this for the rest of the battle will deal just enough damage to defeat the mushroom in time, clearing the requirement in Jiminy's Journal and taking you one step closer to the crown.
Mushroom no. 8 can be found in front of the Tower, accessible by train from Twilight Town's Central Station (available only after the third visit), and represents Axel. To satisfy this mushroom, it must be juggled without touching the ground, ultimately being bounced into the air a minimum of 85 times. Their are a few strategies to accomplishing this, such as using Wisdom Form to keep shooting it into the air or aerial combos with Horizontal Slash, but because those strategies have such a small margin for error, the easiest way involves the use of Master Form and the Fatal Crest Keyblade. Fatal Crest is unlocked by clearing the Goddess of Fate Cup in the Underworld of Olympus Coliseum.
Equip Fatal Crest as Sora's Keyblade, as it gives Sora the ability to chain unlimited combos as well as Berserk Charge, which increases Sora's strength while his MP recharges. To facilitate this, use Curaga (as it consumes all MP) after going into Master Form. Now begin the duel and lock on to the mushroom as it flies into the air, attacking it at the same moment to begin an aerial combo. With the use of Fatal Crest, this aerial combo will not end until the goal is met, so make sure to follow it until 85 or it will drop and you'll have to start over. Make sure to exit to the world map from the save point in the Tower before losing Master Form to restore your Drive Gauge and move on to the next mushroom.
Mushroom no. 9 can be found at the Castle Gate of Hollow Bastion, where Demyx was fought. Fittingly, No. 9 represents Demyx. The goal of this mission is to keep the mushroom spinning with a total of 75 hits. This is accomplished by hitting it without break, something that can be done with a couple of strategies. One such strategy is the use of the Fatal Crest Keyblade and its Berserk Charge ability. As with no 8, it is possible to chain a strong combo without end by using Curaga to eat up all of Sora's MP before starting the duel, and then beginning with an attack by Fatal Crest. The Horizontal Charge also comes in handy with the use of this strategy.
Another strategy involves the use of Wisdom Form, and is a bit simpler as it does not require you to change up any of Sora's equipment or abilities. Simply go into Wisdom Form, then start the duel. Begin by casting Thundaga until Sora's MP is drained, then shoot to keep it spinning. This should be enough to reach 75 hits.
Mushroom no. 10 can be found in the Moonlight Nook of Isla de Muerta at Port Royal and represents Luxord. Like Luxord, it shuffles itself within clones and requires Sora to spot him afterward. This is one of the more irritating of the mushrooms to satisfy, as there aren't any shortcuts to defeating it, only tips. To defeat it, you must drain its health within 55 seconds, though you only get the opportunity to attack it after it shuffles.
Begin by going into Final Form, as it allows Sora to land as many hits as possible in the time that he can attack. Clones of the mushroom will appear only for all of them to fly across the screen, attempting to confuse Sora into losing the original. If you have trouble following the mushroom with your eyes, as is entirely possible, stay close to the screen and pause continuously. Pausing every second will allow you to follow its movements down to the frame. Additionally, whether you pause or not, make sure to keep your distance when the mushrooms begin shuffling, as they can travel into nooks out of your vision if Sora is close enough. Fortunately, the more times you select the mushroom correctly (and consecutively) by attacking it, the more time you'll have to attack. With the use of Final Form, it should take only three correct guesses to defeat it.
Mushroom no. 11 can be found at the Waterway of Timeless River, accessible through the door in the Hall of the Cornerstone at Disney Castle, and represents Marluxia. Like Marluxia and the hit counter he places over Sora, this mushroom has a hit counter over its head. However, unlike the battle with Marluxia, this hit counter must be taken down to zero, and to make matters more challenging, within the short time span of nineteen seconds. Fortunately, this challenge isn't nearly as difficult as it appears.
Equip all Finishing Plus abilities and the Rumbling Rose Keyblade (which has its own Finishing Plus ability attached to it). Go into Wisdom Form and begin the duel, making sure to shoot the mushroom the entire time. This strategy makes use of Wisdom Form's finisher, which deals a great number of hits with its many shots. There are other strategies to defeating this mushroom, but this is the simplest, dealing more than enough hits within the time limit.
Mushroom no. 12 can be found in front of the Old Mansion outside of Twilight Town and represents Larxene. This, like No. 1 and No. 10, is one of the more difficult mushrooms to satisfy due to a lack of shortcuts. The goal of this mission is to defeat all of the clones that the mushroom spawns within the area, for a total of 40 clones, within the time limit. This proves challenging due to the many hiding places around the field behind columns. Make sure to check both sides of the field, as well as the front doors of the mansion and the gate at the other side, for mushrooms. To hit each mushroom in the smallest amount of time, Wisdom Form works best.
Go into Wisdom Form, then start the duel. Use to turn the camera to any nearby mushrooms and shoot. Move around the field as you do so, so as not to miss any mushrooms on either side of the field. Eventually, the mushrooms will begin to float higher into the air, these can only be shot from a distance. Ignore them to look for other mushrooms if these cause you too much trouble, as moving back for every one of these may prove wasteful of your time. This is a mission that may take numerous trials to perfect, but as this is the last mushroom to satisfy before No. 13, the practice should be worth it.
Mushroom no. 13 can be found in the Great Maw of Hollow Bastion, where the battle of 1000 Heartless took place, and represents Roxas. If you see all twelve mushroom cheering you on in the area, a Look Up reaction command will appear once you step into the spotlight. Use it to watch No. 13 descend. Use another reaction command (the same Ready, Go! Reaction command that appears for all other mushroom duels) and No. 13 will reward you with the Winner's proof Keyblade and the Proof of peace, taking you one step closer to the Gold Crown if you have not received it already.
When defeated, each member of Mushroom XIII drops Tranquility materials. The six even-numbered Mushroom Heartless drop Shields for Goofy to wield, while six of the seven odd-numbered Mushroom Heartless drop Staves that can be wielded by Donald Duck. Fulfilling the highest requirements for odd-numbered and even-numbered Mushroom Heartless unlocks the Premium Mushroom and Ultimate Mushroom, respectively. When the thirteenth member of Mushroom XIII has been satisfied, Sora obtains the Proof of Peace and the Winner's Proof Keyblade.
|Rank||A prize||B Prize (Odds)||B Prize (Evens)|
|S||Munny (Large) x5|
|(3) MP Ball x5|
(1) Drive Ball x5
(5) Drive Ball x5
|(5) HP Ball x5|
(3) Drive Ball x5
(5) Drive Ball x5
|A||Munny (Large) x5|
|(3) MP Ball x3|
Precious Mushroom + (90%)
|(5) HP Ball x3|
Majestic Mushroom + (90%)
|(3) MP Ball x5|
(1) Drive Ball x5
(5) Drive Ball x5
Premium Mushroom (10%)
|(5) HP Ball x5|
(1) Drive Ball x5
(5) Drive Ball x5
Ultimate Mushroom (10%)
|B||Munny (Medium) x3|
|(3) MP Ball x3|
Precious Mushroom (85%)
|(5) HP Ball x3|
Majestic Mushroom (85%)
|(3) MP Ball x3|
Precious Mushroom + (15%)
|(5) HP Ball x3|
Majestic Mushroom + (15%)
|C||Munny (Medium) x1|
|(1) MP Ball x3|
Plain Mushroom + (75%)
|(1) HP Ball x3|
Joyous Mushroom + (75%)
|(3) MP Ball x3|
Precious Mushroom (25%)
|(5) HP Ball x3|
Majestic Mushroom (25%)
|D||Munny (Small) x3|
|(1) MP Ball x3|
Plain Mushroom (65%)
|(1) HP Ball x3|
Joyous Mushroom (65%)
|(1) MP Ball x3|
Plain Mushroom + (35%)
|(1) HP Ball x3|
Joyous Mushroom + (35%)
|E||Munny (Small) x1|
|(1) MP Ball x3|
Plain Mushroom (55%)
|(1) HP Ball x3|
Joyous Mushroom (55%)
For the most part, each Mushroom is physically identical. The Mushroom Heartless all sport the same spherical, pitch-black heads and glowing, yellow eyes. They all wear black coats reminiscent of those worn by the members of Organization XIII, these coats are adorned with similar zippers, pull-strings, and hoods, although the hoods resemble mushroom caps and have twin angular, black spirals decorating them. The Heartless emblem appears on the front of each member of Mushroom XIII.
Only two differences exist between the members of Mushroom XIII: the Heartless are all different sizes, and they all sport different numbers on their backs. The Roman numerals on the backs of the members of Mushroom XIII are silver and range from I to XIII. These numbers denote the rank of a particular Mushroom Heartless. The sizes of the members of Mushroom XIII vary greatly, No. 5 is the largest Mushroom Heartless, while No. 8 is the smallest, being roughly half as tall as Sora.
Mushroom XIII's collective name refers to its members' mushroom-like shape and resemblance to Organization XIII.
Game process Kingdom Hearts: Chain of Memories is a kind of mixture of role and card game. As in many other RPGs, defeating enemies, the player earns experience. With the accumulation of a certain amount of experience, the main character gets a level, and the player can increase either the number of health points, or the number of CP (English Card Points), or learn a new technique. The role-playing system of the game is based on cards. Cards are used both during the battle and outside it. Battles take place on a separate battlefield. Outside of battle, the player travels through isometrically displayed locations. Enemies walk on the map, and if the player comes into contact with them, the battle begins.
The peculiarity of the game lies in the so-called “room synthesis”. When moving between locations, certain types of room maps are required (Map Cards). Depending on what type of cards was used, this will be the next location. There are several types of room cards: red ones determine the number and behavior of enemies, green cards strengthen the main character while he is in the room, blue cards remove enemies from the room, but add bonuses (save point, store, etc.).
There are three modes in the game: Campaign for Soru, Campaign for Rika and multiplayer game. Initially, only the campaign for Sora is available, if it is passed, the “Reverse / Rebirth" mode opens, allowing the player to play for Rika and use multiplayer.
Battles take place in real time. The combat system itself is based on a map system. The player can move around the battlefield, jump and dodge attacks, but to attack, use magic, an item or summon a partner, you need to use the cards that are available for selection in a special menu. All cards have a number - from zero to nine. Enemies also use cards. The player cannot use the card while the enemy is doing this, and vice versa. You can interrupt the use of a card by an enemy with your card if its number is greater than or equal to the card number of the opponent. A card with a value of 0 interrupts any attacks, but it can also be beaten with any card. You can add cards in combination (up to three at a time) and use combo attacks that are harder to interrupt - their value will be equal to the sum of the values of all cards included in the combination. Usually combinable cards are used one after another, but sometimes you can create a “special technique” (English Sleight) - instead of using several cards in a row, the player uses a certain ability, however, however, the first card in such a combination becomes inaccessible to the end the battle. All applied cards disappear from the deck, but they can be returned by “shuffling” (English Reload) the deck. Enemy Cards can also be used - as a rule, they cannot be interrupted, they strengthen the player or weaken his opponents. You can run away from almost any battle (with the exception of the battles stipulated by the plot) - for this it is enough to run to the border of the battlefield for a few seconds.
The gameplay of the Sora and Riku campaigns is different. Sora can make her own deck of cards for battle, receiving them as a trophy after battles or buying them in mugle shops in certain rooms. Riku cannot create his own deck of cards - at different stages of the game they will be different, and they cannot be changed. Unlike Sora, Riku has only physical attack cards, enemy cards, and Mickey Mouse companion summon cards.
Game Universe Edit
The game takes place in the Castle of Oblivion (忘却 の 城 bo: kyaku no shiroEnglish Castle Oblivion), ruled by Marluxia (マ ー ル ー シ ー ma: ru: xiaEnglish Marluxia). Sora, Donald and Goofy learn that those who have fallen into this castle are slowly losing their memories. The lobby and stairs between the floors are decorated in the same style - white with a floral pattern, but almost every floor of the castle can be turned into a world from the first Kingdom Hearts using World Cards, created from Sora’s memoirs. As before, most worlds are based on Disney cartoons, the rest are invented specifically for the game.
Unlike the previous game, all worlds in Chain of memories, with the exception of the Castle of Oblivion, are based on the memories of Sora. Таким образом, многие события, пережитые в разных мирах в первой игре, Сора переживает заново: в своих воспоминаниях он встречает диснеевских персонажей, которых видел ранее, хотя сюжетные линии миров слегка изменены и так или иначе затрагивают тему воспоминаний. Кроме Замка Забвения, в игре появился ещё один мир — Сумеречный Город (яп. トワイライトタウン товаирайто таун, англ. Twilight Town ) , воссозданный из воспоминаний «с другой стороны сердца» Соры .
В Chain of Memories, как и в первой игре серии, главный герой — Сора . Дональд Дак и Гуфи также появляются в игре. Также появляются персонажи игровой серии Final Fantasy, а также герои диснеевских мультфильмов. Они ведут себя так, как будто никогда не встречались с главными героями, так как были созданы из воспоминаний Соры. Кроме того, впервые в серии появляются ещё несколько новых персонажей: члены таинственной Организации (англ. Organization ), преследующие неизвестные цели, девочка по имени Намине (яп. ナミネ наминэ, англ. Naminé ) , способная управлять памятью других людей, и ДиЗ (яп. ディズ дидзу, англ. DiZ ) — загадочный человек в красном плаще и бинтах. За Рику также можно играть, но только после прохождения кампании за Сору. После того, как Рику заточили в Реальности тьмы в конце первой Kingdom Hearts, он оказывается на первом этаже Замка Забвения. Рику помогают Король и ДиЗ.
Шесть членов Организации — главные злодеи игры, четверо из них появляются в режиме игры за Сору, а остальные два сталкиваются с Рику. Среди них Марлуксия, возглавляющий членов Организации и являющийся хозяином Замка Забвения, Ларксен (яп. ラクシーヌ ракуси:ну, англ. Larxenne ) — девушка, помогающая Марлуксии, Аксель (яп. アクセル акусэру, англ. Axel ) , помогающий то Организации, то Соре, и Вексен (яп. ヴィクセン уикусэн, англ. Vexen ) , не желающий участвовать в планах Марлуксии. Лексаеус (яп. レクセウス рэкусэусу, англ. Lexaeus ) и Зексион (яп. ゼクシオン дзэкусион, англ. Zexion ) — сподвижники Вексена — появляются в режиме игры за Рику. Ансем также появляется в игре, пытаясь склонить Рику ко тьме. Кроме того, возвращаются многие диснеевские злодеи, хотя в некоторых случаях у них совершенно иная мотивация и цели, нежели чем в оригинальной Kingdom Hearts.
Act Kingdom Hearts: Chain of Memories начинается сразу же после окончания оригинальной Kingdom Hearts . Увидев Плуто, держащего в зубах послание от Короля, Сора, Дональд Дак и Гуфи бегут за ним, но пёс убегает далеко вперёд, и друзья теряют его из виду. Затем Сора встречает незнакомца в чёрном плаще, который говорит ему, что он найдёт то, что ищет, но взамен ему придётся пожертвовать чем-то ценным. Продолжая поиски, герои приходят к Замку Забвения. Когда Сора с друзьями заходит в замок, они снова сталкиваются с незнакомцем . Пытаясь настигнуть незнакомца, Сора, Дональд и Гуфи обнаруживают, что их способности и магия больше не работают. Незнакомец объясняет им, что, войдя в замок, они забывают все свои способности. Также он создаёт колоду карт на основе воспоминаний Соры и его друзей, говоря, что всё, с чем они столкнутся, — их материализованные воспоминания. Чем дольше они исследуют замок, тем больше воспоминаний теряют .
Пока Сора поднимается на верхние этажи замка, группа людей в чёрных плащах под названием «Организация» наблюдает за ним. Марлуксия, хозяин Замка Забвения, — незнакомец, заманивший Сору и его друзей в замок. С помощью Намине Марлуксия хотел изменить память Соры и таким образом подчинить его себе и использовать силу Ключ-Клинка, чтобы получить полный контроль над Организацией. Тем временем другие члены Организации, Лексаеус, Зексион и Вексен, решают, что нужно использовать клона Рику против Соры. Вексен создаёт копию Рику (англ. Riku Replica ) и меняет ему воспоминания с помощью Намине, тем самым внушив клону, что он настоящий Рику . Вексен, Лексаеус и Зексион недовольны планом Марлуксии и решают его сорвать, используя настоящего Рику.
Поднимаясь на верхние этажи замка, Сора сражается с Ларксен, подручной Марлуксии. Намине меняет память Соры, а Ларксен, в свою очередь, заменяет у Соры медальон Каири на фальшивый, якобы являющийся подарком от Намине в детстве, и с этого момента Сора начинает думать, что Намине, а не Каири, — его подруга детства. Он узнаёт, что Организация держит Намине в замке и отправляется её спасать, иногда попутно сражаясь с копией Рику. После смерти Вексена и Ларксен Сора встречает Намине и узнаёт о планах Марлуксии. Аксель, ещё один член Организации, чтобы помешать Марлуксии, отпускает Намине к Соре. Сора объединяется вместе с клоном Рику, который также узнаёт о том, что его воспоминания подделала Намине, и вместе с ним сражается с Марлуксией на последнем этаже Замка Забвения. После смерти Марлуксии Намине погружает Сору, Дональда и Гуфи в специальные капсулы, чтобы они смогли восстановить свои утраченные воспоминания, при этом они забывают всё то, что произошло в замке . Чтобы память вернулась, героям нужно проспать в этих капсулах неопределённое время. Перед сном Сора и Намине обещают друг другу, что, если они встретятся вновь, то станут друзьями .
Действие кампании Рику происходит одновременно с кампанией Соры. В начале второй кампании Рику обнаруживает, что он попал из Реальности тьмы на первый этаж Замка Забвения. Героя встречает Вексен и сражается с ним, чтобы получить его данные и создать из них копию Рику, но без страха тьмы, который овладевает оригиналом. Ансем, вселившийся в Рику в первой игре, пытается завладеть им и склонить ко тьме, но Король мешает ему сделать это. По пути Рику убивает Лексаеуса: во время битвы Ансем вселился в Рику. Рику почти проигрывает внутреннюю схватку с Ансемом, как вдруг на помощь Рику снова приходит Король . Зексион понимает, что, так как Марлуксия убит, Рику им больше не нужен. Он пытается избавиться от Рику, но его спасает Намине, превратившись в Каири. Подчинив себе тьму, Рику побеждает Зексиона. В Сумеречном городе Рику встречает ДиЗа, который просит его найти Намине . Клон Рику, пытаясь доказать своё право на существование, нападает на настоящего Рику, но погибает. Рику находит Намине и узнаёт от неё, что Ансем всё ещё живёт внутри его сердца, тогда он решает сразиться с Ансемом, которого вызывает ДиЗ. После победы над Ансемом Рику понимает, что он может в равной мере использовать и свет, и тьму . Вместе с Королём Микки Рику покидает Замок Забвения.
Так как Тэцуя Номура хотел, чтобы действие Kingdom Hearts II происходило через год после событий первой игры, было решено, что Chain of Memories будет связывать два сюжета в единое целое . Рабочее название проекта изначально было Kingdom Hearts: Lost Memories. Позже Номура решил его поменять, при этом сохранив в заголовке слово «воспоминания» . Как и в большинстве сиквелов компьютерных игр, в Kingdom Hearts II игрок начинал игру с персонажем первого уровня без выученных способностей. Чтобы это объяснить, Номура придумал решение — по сюжету Сора почти полностью теряет память, забывая все свои старые способности .
Номура изначально был против того, чтобы выпускать игру на Game Boy Advance, полагая, что трёхмерная графика оригинала будет неудачно смотреться при преобразовании её в двухмерную. Однако он изменил своё мнение, услышав, что дети хотели бы поиграть в Kingdom Hearts на Game Boy Advance . После того как был придуман геймплей специально для Game Boy Advance, Номура решил, что Kingdom Hearts на портативной консоли всё-таки возможен . Разработчики постарались сделать игру более светлой и яркой, чем оригинальная игра .
Chain of Memories была анонсирована вместе с Kingdom Hearts II на выставке Tokyo Game Show в сентябре 2003 года . Были продемонстрированы боевая система, основанная на картах, и FMV-ролики . Они представляли собой отрендеренные ролики на графическом движке PlayStation 2, которые затем были перекодированы для Game Boy с помощью технологии AM3 . Чтобы разрекламировать игру, The Walt Disney Company и Square Enix запустили официальные сайты Chain of Memories . На выставке Jump Festa в Японии в 2003 году можно было поиграть в демо-версию игры .
Многие наработки Kingdom Hearts: Chain of Memories были использованы в другом совместном проекте Square Enix и Jupiter — The World Ends with You: изначально планировалась похожая боевая система, основанная на картах, где колода просматривалась бы на нижнем сенсорном экране Nintendo DS. Идея была позже развита возможностью играть сразу за двух персонажей — один отображался на верхнем экране, другой — на нижнем. Карты просматривались на верхнем экране .
Музыка и озвучивание Править
Как и в оригинальной Kingdom Hearts, главной вокальной темой игры стала «Hikari» (яп. 光 shine) в японской версии и «Simple and Clean» (перевод «Hikari» на английский) в английской и других версиях. Обе песни были сочинены и спеты японской поп-певицей Хикару Утадой . Музыка из Chain of Memories была аранжирована для версии игры на PlayStation 2, Kingdom Hearts Re:Chain of Memories, также для ремейка создали несколько музыкальных тем, которых не было в оригинале. Так как большая часть треков была взята из оригинальной Kingdom Hearts, саундтрек к Chain of Memories отдельно никогда не продавался — он вошёл в сборник «Kingdom Hearts Original Soundtrack Complete», включающий в себя также саундтреки Kingdom Hearts, Kingdom Hearts II, Kingdom Hearts Final Mix and Kingdom Hearts II Final Mix+ .
Из-за технических ограничений Game Boy Advance озвучивание было сведено к минимуму. Многие персонажи Kingdom Hearts: Chain of Memories озвучены теми же актёрами, что и в предыдущей игре, новых персонажей озвучивают новые сэйю — Кэйдзи Фудзивара в роли Акселя, Тацуя Кандо в роли Вексена, Марлуксии и Лексаеуса, и Риэко Катаяма в роли Ларксен . Озвучены только крики и фразы героев во время боя. В качестве боевых возгласов Соры и его напарников были вставлены фрагменты озвучивания из первой Kingdom Hearts .
|Foreign language editions|
Though Kingdom Hearts: Chain of Memories является самой неуспешной с коммерческой точки зрения частью серии, она всё же получила положительные оценки в игровой прессе и была достаточно популярной. За 48 часов в Японии было продано 104 000 экземпляров — она стала самой быстрораскупаемой игрой на Game Boy Advance того времени . Chain of memories ranked top in the list of best-selling games in Japan. For the first month of the North American release, the game took first place in the list of best-selling games on portable consoles and sixth in the list of best-selling games on all consoles according to the version of the GameSpot site. At the time of February 2005, about a million copies were sold in Japan and America together. By the end of 2006, about 1.5 million copies were sold worldwide. At the time of August 2009, 1.55 million copies were sold worldwide, of which 200,000 in the PAL region, 410,000 in Japan and 940,000 in America.
The game received mostly positive reviews from critics. The plot received the most praise: IGN called it “a fascinating story, the tension of which is growing towards the end”, and he was awarded ten points out of ten possible. The graphics were also praised, in particular, FMV clips. IGN called them “excellently made”, and GameSpot acknowledged that the quality of the videos is the same as the graphics of the original game on the PlayStation 2. Well-drawn and animated sprites were also praised. GameWatch called them "high quality." Many observers noticed that although the graphics were not at the first level Kingdom Hearts on PlayStation 2, for Game Boy Advance she was top notch. G4TV noted that the gameplay worked perfectly with the portable game console and that randomly generated locations are successfully combined with card battles, "two elements of computer role-playing games that often harm them." In addition, he called the game "one of the most beautiful on Game Boy Advance." The GameZone columnist also considers the graphics outstanding for playing on the Game Boy: "Locations, characters and opponents are recognizable ... Of course, the graphics cannot be compared to the PlayStation 2, but it ... awakens certain feelings." He also praised the soundtrack, which, in his opinion, is “clean and deep.” A GamePro reviewer, on the other hand, believes that the graphics have too little contrast and the individual pixels stand out too much.
The map-based combat system was mixed up. GameSpot called it “awkward,” while GameSpy, on the other hand, uses the word “addictive,” and GameWatch uses the word “original.” GameSpot and GamePro reviewers criticized the map system for being very inconvenient and not allowing the development of various strategies. “The combat system takes some getting used to and seems strange. It’s very difficult to plan your attacks, as you have to switch your attention to the cards, while keeping track of opponents who usually try to drive the hero into a corner, ”GamePro writes. On the contrary, the Game Informer reviewer believes that the new map system is very easy to use and that strategy is an important part of every battle. This opinion is also shared by GameZone journalist: “The bottom line is that when the deck is shuffled, the player is completely defenseless, and the more often you have to shuffle, the more time it takes. Therefore, we must accurately plan when and which card to use. ” Browser 1UP.com notes that the combat system is "good only on paper" - in fact, the player constantly has to switch his attention between the cards and the character himself, and sometimes GUI elements close it. In addition, according to the reviewer, some battles (in particular, against bosses) are too simple - a player can shuffle the deck at any time and return all his cards, thus gaining an almost unlimited opportunity to restore health. To other shortcomings, the browser attributed the lack of complex puzzles and monotonously looking opponents. Eurogamer journalist writes that although at the beginning of the game the combat system may seem too simple, in the future it becomes more interesting as special techniques and maps appear. “Somewhat less elaborate characters, a slightly weaker plot ... But the game boasts excellent design and FMV clips, interesting dialogs and a convenient interface,” the reviewer concludes.
To increase the commercial success of the game, additional editions and other game-related products have been released. By the time of receipt Chain of memories on sale Square Enix released a collectible card game and bundle Kingdom Hearts: Chain of Memories (limited edition and only in Japan). The set included the game itself, the Game Boy Advance SP console with the logo Kingdom Hearts and strap. The card game included a field, a starting deck of cards, and additional sets of random cards. Subsequently, Fantasy Flight Games (English) bought the rights to sell a card game in English-speaking countries.
In 2007, a remake was released Kingdom Hearts Re: Chain of Memories for PlayStation 2. In the monthly Japanese magazine Shōnen Gangan, the manga for the game began to be published (later it was published in the USA). In addition to the manga, three novels appeared: two of them described the Sora campaign, and one described the Riku campaign (Reverse / rebirth) Square also released a book. Ultimania as with games Final fantasy and Chrono. In America, Brady Games sold a strategy guide Chain of memories, as well as the full passage.
Re: Chain of Memories Edit
|Metacritic||68 out of 100|
|Mobyrank||73 out of 100|
|Foreign language editions|
In 2007, a remake was released Kingdom Hearts: Chain of Memories — Kingdom Hearts Re: Chain of Memories. It was developed by the Osaka branch of Square Enix. In Japan, the game was sold complete with Kingdom Hearts II Final Mix +released March 29, 2007. In America Re: Chain of Memories sold separately, as Square Enix did not plan to release Kingdom Hearts II Final Mix + outside of japan. In America, the game was released on December 2, 2008, but never came out in Europe and Australia.
Unlike Chain of memories, Re: Chain of Memories - completely three-dimensional, also some scenes were voiced. Although the gameplay remains the same, innovations still appeared, for example, reaction teams (Eng. Reaction Command) from Kingdom Hearts II. Also added new scenes and bosses that were not in the original.
As well as for the first part, a manga was written based on the game. Its author was the famous manga Shiro Amano. The manga was published in separate chapters in Monthly Shonen Gangan, owned by Square Enix, and later released in separate volumes by Enterbrain in Japan and Tokyopop in America. The first volume was published on October 22, 2005 in Japan, a year later, on October 26, 2006, it appeared in English. The second volume was released in America on February 6, 2007.
The manga was relatively successful. The first volume took 112th place in the list of “one hundred and fifty best sellers” of USA Today for the first week of release. An IGN reviewer spoke well of Amano’s work, in part because he added humor to various scenes. The journalist also noted that the weaknesses of the game affected the quality of the manga itself. Later, a sequel came out - a manga based on Kingdom Hearts II and based on Kingdom Hearts 358/2 Days.
HD Reissue Edit
In September 2012, Square Enix announced Kingdom Hearts HD 1.5 Remix for PlayStation 3, a collection of HD versions Kingdom Hearts Final Mix and Kingdom Hearts Re: Chain of Memories. Trophy support has been added to these versions. Character models were taken from Kingdom Hearts 3D: Dream Drop Distance. The gameplay was slightly changed and became more similar to the one in Kingdom Hearts II. In addition, the collection also includes screensavers from Kingdom Hearts 358/2 Days in high resolution. In Japan, the collection was released in March 2013, throughout the rest of the world release in the fall of that year.